Tuesday, June 22, 2010

Examples of Self-Similar Tile Sets (Part 3)

These are examples of tilings from a variety of polygons. My purpose for making these is art, not math. These tilings, or tile patches, are one solution to a problem I encountered while generating tilings as structures for a series of vertex pattern diagrams. I needed a way to create greater density changes than I was getting with other tilings. Self-similar tile sets solve the problem. See Part 1 and Part 2 for detailed descriptions of two of these examples.

The tile set I describe in Part 1 is closely related to, and can be derived from tilings described by Robert W. Fathauer. Fathauer found two families of self-similar tilings based on segments of regular polygons [See the references below]. He went on to discover a great variety of fractal tilings that, as tilings, are more interesting than most of those I describe here. Unlike Fathauer’s discoveries the tilings below are either trivial, or they require more than one prototile. My method for developing a tiling is not necessarily straight forward or fixed. My purpose is not to generate interesting fractal diagrams, but to develop often asymmetrical structures for vertex pattern diagrams.

I've imposed a few restrictions on these tilings. That is, they should be edge-to-edge, with no overlaps. Tilings may not fill the plane, but should be infinitely scalable at the boundaries, as in a fractal. In some examples there might be gaps, but these gaps might be bounded by infinitely scaleable tiles forming singularities. These are actually tile patches, not tessellations. In most of these examples the tile set could be extended by adding other polygons, especially triangles.

1: A square and a triangle. The triangle is the s=4 case described by Fathauer, and I have retained the square for which the triangle is a segment. In most of these examples I'm showing one possible tiling that might extend indefinitely in a similar way.



2: A pentagon and a triangle. The triangle is the s=10 case described by Fathauer, and I have retained the pentagon that remains after removing five s=10 tiles from a regular decagon. This is the tile set I describe in Part 1.



3: A regular hexagon and two triangles. The isosceles triangle subdivides the equilateral triangle, which subdivides the hexagon. Therefore, a similar tiling could be accomplished with just an isosceles triangle.



4: Two trapezoids and two triangles. Other tilings could be made with just the two trapezoids or one trapezoid and a triangle.



5: A dart and a triangle. In this example the triangle is necessary to continue the scaling when the darts fold in on themselves. Darts alone without the triangles would overlap.



6: Another dart. Unlike the previous example, no triangle is necessary. When the darts fold in on themselves the gap can be bounded by infinitely scalable darts.



7: Another dart and triangle. A right isosceles triangle or square is necessary to fill a gap when the darts fold in on themselves.



8. A hexagon. This example is trivial, but the hexagon prototile can be combined with triangles that subdivide the hexagon to create interesting asymmetries. The hexagon fits inside a regular pentagon. This is the tile set I describe in Part 2.



9: A pentagon and two triangles. The pentagon fits inside a regular hexagon.



10: Golden Rectangles. The lengths of the two longest sides of each L-shaped hexagon are in the golden ratio.



References

Fathauer, Robert W. (2000). "Self-similar Tilings Based on Prototiles Constructed from Segments of Regular Polygons," presented at the Bridges Conference (July 28-30, 2000, Southwestern College, Winfield, Kansas).
http://www.mathartfun.com/shopsite_sc/store/html/Compendium/Bridges2000.pdf
Also see:
http://www.mathartfun.com/shopsite_sc/store/html/Compendium/encyclopedia.html

Thursday, June 10, 2010

Self-similarity in Architecture

Most tessellations, especially in architecture, limit the available diversity within the chosen system. Part-to-whole relationships are singular when they could be scalable. Self-similarity solves the problem by allowing a potentially infinite range of parts within one whole. It's possible to design chaotic part-to-whole relationships that are flexible but impractical. Self-similarity restores the practicality while maintaining acceptable flexibility.



Other self-similar tile sets can be based on regular polygons including squares or hexagons. Here’s an animation using three scaled sets of three prototiles: http://joebartholomew.com/aniVertices_HSS9.html

Self-Similar Vertices, Part 2

This is the second of two methods that I use to create dot patterns with self-similar tile sets. My interest in tilings is relative to art, not math. These tilings, or tile patches, are one solution to a problem I encountered while generating tilings as structures for a series of vertex pattern diagrams. I needed a way to create greater density changes than I was getting with other tilings. Self-similar tile sets solve the problem.

The tile set described in Part 1 is closely related to, and can be derived from tilings described by Robert W. Fathauer. Fathauer found two families of self-similar tilings based on segments of regular polygons (see Reference below). One family includes an 18-18-144 triangle that is a segment of a regular decagon. The triangle is the s=10 prototile described by Fathauer. The tile set that I use includes a pentagon as well as the triangle. The pentagon is the shape that remains after removing five s=10 tiles from a regular decagon. The tile set I describe here in Part 2 is also self-similar, but doesn’t include Fathauer’s prototiles.

The method I describe here is based on an infinitely self-similar tile set consisting of a partially concave hexagon and two isosceles triangle prototiles. The hexagon is congruent to a regular pentagon except one side of the pentagon has been made concave with two smaller sides forming interior angles of 72, 252, and 72 degrees in addition to three 108 degree interior angles. The triangles are 72-72-36 and 36-36-108 isosceles triangles.

The initial hexagon and triangle prototiles are sized so the two long sides of the 72-72-36 triangle are equal to the long sides of the hexagon. The single long side of the 36-36-108 triangle is also equal to the long sides of the hexagon. The 36-36-108 triangle fits exactly in the concave area of the hexagon, and together the 36-36-108 triangle and the hexagon form a regular pentagon. The tile set in Part 1 was infinitely scalable pentagon-triangle pairs by setting the next pentagon side equal to the short side of the previous triangle. The tile set describe here is infinitely scalable by setting the next hexagon long sides equal to a short side of the previous pentagon.

Tilings should be edge-to-edge, with no overlaps. Gaps are always fillable. Singularities are not necessary. Tilings may not fill the plane, but could be infinitely scalable at the boundaries, as in a fractal. These are actually tile patches, not tessellations. A radially symmetrical tiling of just hexagons looks like the following figure.

The tilings are a structure for the finished diagram of vertices and what I call extrinsic vertices. This demonstrates the advantage of using a tiling with properties of self-similarity. The changing density of tiles translates to a greater variation in vertex density.

It's possible to create numerous symmetrical tilings with these tiles, but I often choose to create asymmetrical diagrams. The processes, lattices, and patterns I use are not math. I'm influenced by structures in math, science, architecture, and design, but unconstrained by the rigorousness of math. These diagrams have no practical use or purpose other than art.

Reference

Fathauer, Robert W. (2000). "Self-similar Tilings Based on Prototiles Constructed from Segments of Regular Polygons," presented at the Bridges Conference (July 28-30, 2000, Southwestern College, Winfield, Kansas).
http://www.mathartfun.com/shopsite_sc/store/html/Compendium/Bridges2000.pdf
Also see:
http://www.mathartfun.com/shopsite_sc/store/html/Compendium/encyclopedia.html