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So, this method is based on an infinitely self-similar tile set consisting of pentagons and 18-18-144 triangle prototiles. Tilings should be edge-to-edge, with no overlaps. Gaps are inevitable, but they should allow lining with infinitely scaled tiles. Tilings will not fill the plane but should be infinitely scalable at the boundaries, as in a fractal. These are actually tile patches, not tessellations.
The initial pentagon and triangle prototiles are sized so the long side of the 18-18-144 triangle is equal to the pentagon side. Each subsequent pentagon-triangle pair is scaled so that the next pentagon side is equal to the short side of the previous triangle. Using this scheme, as the boundaries of the tiling grow outwards they form singularities, or gaps surrounded by tiles. The inside edges of these gaps can be continuously and infinitely lined with scaling pentagons and 18-18-144 triangles, or just 18-18-144 triangles.
An interesting feature of these prototiles is that the ratio of the areas of each pentagon to the next smaller pentagon (or triangle to triangle) is always 3.618... or 2 plus Phi.
It's possible to create numerous symmetrical tilings with these tiles, but I often choose to create asymmetrical diagrams. The processes, lattices, and patterns I use are not math. I'm influenced by structures in math, science, architecture, and design, but unconstrained by the rigorousness of math. These diagrams have no practical use or purpose other than art.
Reference:
Fathauer, Robert W. (2000). "Self-similar Tilings Based on Prototiles Constructed from Segments of Regular Polygons," presented at the Bridges Conference (July 28-30, 2000, Southwestern College, Winfield, Kansas).
http://www.mathartfun.com/shopsite_sc/store/html/Compendium/Bridges2000.pdf
Also see:
http://www.mathartfun.com/shopsite_sc/store/html/Compendium/encyclopedia.html
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