Thursday, June 10, 2010

Self-similarity in Architecture

Most tessellations, especially in architecture, limit the available diversity within the chosen system. Part-to-whole relationships are singular when they could be scalable. Self-similarity solves the problem by allowing a potentially infinite range of parts within one whole. It's possible to design chaotic part-to-whole relationships that are flexible but impractical. Self-similarity restores the practicality while maintaining acceptable flexibility.



Other self-similar tile sets can be based on regular polygons including squares or hexagons. Here’s an animation using three scaled sets of three prototiles: http://joebartholomew.com/aniVertices_HSS9.html

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