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This drawing continues the work I've been doing with stochastic tilings. It's based on eight pentagons arranged like a flattened dodecahedron, but missing four sides. I limited the boundary tiles for each pentagon thinking that the options might be few. I may have reached a happy medium where enough random choices are still available to maintain variety and keep the process sufficiently unpredictable. Here's the tiling that determines the girih-like pattern in the drawing above.
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